Classes

Classes

Compare all 10 starting classes plus the new Heavy Knight and Idus Knight from the Tarnished Pack to find the best class for any build.

12
Total Classes
2
Tarnished Pack New
Vagabond
Best For Newcomers

Introduction

Choosing a starting class in ELDEN RING Tarnished Edition is your first real build decision. The game offers 10 original starting classes, and the Tarnished Pack adds two more — the Heavy Knight and the Idus Knight — which are exclusive to the Nintendo Switch 2 edition. Your class determines your starting stats, gear and spells, but it is not a permanent lock: every class can learn any build, and respecs become available at the Roundtable Hold. The real question the class pick answers is how you want to play your first hours. This section ranks every class for different goals — the best class for beginners, the best for Strength, magic, Dexterity, Faith and Arcane builds — and breaks down the two new Tarnished Pack classes so you can decide whether they are worth starting with.

Starting Class Comparison

ClassTierPrimary StatBest For
VagabondSStrength/DexNew players, melee builds
Heavy KnightAStrengthStrength tanks, Tarnished Pack
SamuraiADexterityDex and bleed builds
AstrologerBIntelligenceMagic builds, ranged play
ConfessorBFaithFaith hybrids, self-healing

Class Deep Dive

S

Vagabond

Best Starter

The all-round melee tank for a forgiving start

Starting GearThe Vagabond begins with a longsword, a heater shield, a full set of Vagabond armor with excellent physical defense, and the highest combined Vigor and Endurance of any class. You can two-hand the longsword for extra damage or block with the shield — the classic jack-of-all-trades melee start that handles every situation early game throws at it.
Build DirectionLevel Vigor to 30 first, then push Strength or Dexterity for your chosen weapon. The Vagabond's balanced 9/9 split means it can pivot to almost any build — greatswords, straight swords, or even a Quality weapon like the Bloodhound's Fang. A pure Strength or pure Dexterity build both work from this start.
A

Heavy Knight

Tarnished Pack

The Switch 2 exclusive Strength tank

Starting GearThe Heavy Knight starts with the exclusive Heavy Knight armor set — one of the highest-poise starting sets in the game — plus a heavy sword and shield. With high starting Vigor and Strength, you can wear heavy armor without needing to invest in Endurance immediately, which makes the early game significantly more forgiving than the Wretch or even the Vagabond.
Build DirectionThis class is built for pure Strength builds. Invest in Strength to 60 for maximum weapon scaling, use greatswords and colossal weapons, and stack poise armor. The Heavy Knight's exclusive starting weapon upgrades like a normal weapon and carries well — consider infusing it with Heavy affinity to double down on the Strength scaling.
A

Samurai

Bleed Pick

The agile katana start with early bleed

Starting GearThe Samurai starts with the Uchigatana — a katana with innate bleed buildup — plus a longbow, arrows, a shield and light armor. The Uchigatana is one of the best early weapons in the game: it is fast, has excellent reach, and its bleed procs melt the early bosses, especially Margit and Godrick who are weak to it.
Build DirectionGo full Dexterity for maximum katana damage, or lean into Arcane for bleed builds. The Uchigatana with the Keen or Blood affinity carries you through most of the game. For the strongest endgame setup, move toward Rivers of Blood or the Nagakiba with a bleed infusion — both scale beautifully from a Dex/Arcane Samurai start.
B

Astrologer

Caster

The safest ranged magic start

Starting GearThe Astrologer begins with the Astrologer's Staff, the Glintstone Pebble sorcery and Glintstone Arc, plus a short sword and light armor. Glintstone Pebble is a fast, cheap, reliable projectile that makes the opening hours much safer — you can pick off enemies from range before they ever reach you, which is ideal for new players who find melee combat intimidating.
Build DirectionInvest in Intelligence and Mind. Early, buy the Glintstone staff upgrades and the Carian Slicer sorcery for a close-range option. The classic path is Intelligence to 60-80 with Moonveil or the Dark Moon Greatsword as your melee complement, letting you switch between ranged sorceries and powerful sword skills depending on the fight.
B

Confessor

Hybrid

The self-healing Faith melee hybrid

Starting GearThe Confessor starts with a broadsword, a round shield, the Finger Seal and two healing incantations: Urgent Heal and the Assassin's Approach stealth spell. The instant self-healing makes the Confessor one of the most survivable starts — you can top up your health between fights without spending flask charges, which keeps you exploring longer.
Build DirectionA Faith/Strength hybrid is the classic Confessor path — the Blasphemous Blade and the Golden Order Greatsword both scale with Faith and hit like trucks. You can also add offensive incantations like Lightning Spear and Black Flame as you progress. The Confessor's balanced stats make it the best class for players who want melee and miracles without committing fully to either.

Core Mechanics

Your class determines a small set of starting attributes, equipment and spells — typically around level 9-10 worth of stats, one or two weapons, armor, and for casters a staff or seal with one or two spells. Classes matter most in the opening hours because they dictate your early damage output and survivability, but they lose meaning as you level: by level 50 most builds are defined by your chosen weapon and stats rather than your origin. The one meaningful long-term choice is your starting weapon's upgrade level and affinity, which is why the Samurai's Uchigatana and the Vagabond's broadsword are so strong early. The two Tarnished Pack classes differ from the rest by starting with exclusive gear — the Heavy Knight's heavy armor set and the Idus Knight's balanced set are not obtainable anywhere else at game start.

Advantages

The class section makes the game's most confusing first decision into a simple one. Instead of staring at the character creator wondering what to pick, you can see exactly which class gives the smoothest start for your preferred playstyle — the Vagabond for a forgiving melee start, the Astrologer for safe ranged magic, the Confessor for a self-healing hybrid. The tier list also highlights the two Tarnished Pack classes that reviewers and early players have praised for their exclusive gear and strong stat spreads, so Switch 2 owners know exactly what makes this edition special. Since all classes can eventually do anything, the guidance here focuses on early-game comfort and the shortest path to a strong build, which is what most players actually want from a class guide.

Challenges

The main limitation of class rankings is that they are subjective and build-dependent — a class that is S-tier for a Strength tank may be only C-tier for a caster, and the 'best' class genuinely depends on your preferred playstyle. The Tarnished Pack classes are also new, so their long-term build potential is still being mapped by the community; current rankings reflect early access and review information rather than months of endgame testing. Finally, because classes can be respecced and can grow into any build, players who want total optimization sometimes find the class choice mostly irrelevant past the early game — which is true, but the early game is exactly where new players need the most help, so the ranking still serves its purpose.

Frequently Asked Questions

What is the best starting class for beginners?+
The Vagabond is the best starting class for most new players. It comes with high Vigor and Endurance, a solid straight sword, a shield and a full heavy armor set, which together make the early game much more forgiving. The heavy armor means you can block and trade blows while learning the game's dodge timings. The Samurai is a close second — its katana has innate bleed and excellent reach, and it starts with a bow for ranged pulls. If you own the Tarnished Pack, the Heavy Knight is a strong third option with its exclusive heavy armor, though its slow attacks take a bit more practice.
Are the Tarnished Pack classes worth starting with?+
Yes, especially if you plan a Strength build. The Heavy Knight starts with a heavy armor set and weapon that match or exceed the Vagabond's early gear, giving you excellent poise and damage from level 1. The Idus Knight offers a more balanced spread with a versatile weapon set, making it a strong choice for players who want a middle ground between tank and damage. Both classes are exclusive to the Switch 2 edition's Tarnished Pack, so starting with them is the only way to play their distinctive gear from the beginning — and neither class underperforms compared to the originals.
Can I change my class later?+
You cannot change your starting class directly, but you can respec your attribute points once you reach the Roundtable Hold. After defeating Rennala, Queen of the Full Moon, you can bring a Larval Tear to her and reallocate every point you have spent, letting you transform any class into any build. This means the starting class's stat spread is the only permanent part — and since most classes have similar total stats, the choice matters far less than your weapon, armor and spells. Class-specific starting gear, like the Vagabond's armor or the Tarnished Pack classes' sets, is the only thing you cannot re-create later through a respec.

Quick Tips

💡

Do not overthink the class choice — pick for the first ten hours, not the last. Every class can become any build later, and the respec system exists precisely so your early pick never locks you out. Choose the gear and starting spell that sound fun, because fun is what keeps you playing through the hard parts.

💡

If you pick a caster like the Astrologer, invest in Mind early so you have enough FP for more than a few casts. Casters are strongest when they can fire spells freely without chugging flasks in the middle of combat, so a bigger FP bar is the single best upgrade for a starting mage and lets you keep your flask charges for healing.

💡

The Tarnished Pack classes are worth one playthrough each even if you normally play casters. Their exclusive armor and weapons are genuinely unique, and starting a Strength run as the Heavy Knight gives you a completely different early-game experience than the standard classes — a good reason to buy the pack if you are deciding.

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