Locations

Locations

A region-by-region guide to the Lands Between — Limgrave, Caelid, Liurnia, the Altus Plateau, underground cities and every area in the game.

6+
Main Regions
4
Underground Cities
100+
Total Dungeons

Introduction

The Lands Between is one of the largest and most intricate open worlds ever made, and ELDEN RING Tarnished Edition packs all of it onto Nintendo Switch 2. This section maps every major region so you always know where you are, where you are going and what you will find when you get there. From the gentle rolling hills of Limgrave where every journey begins, through the scarlet-rot wasteland of Caelid and the misty lakes of Liurnia, to the golden Altus Plateau, the underground Eternal Cities and the snowfields beyond — every region has its own ecosystem of enemies, dungeons, bosses, map fragments and Sites of Grace. The guides cover the region-by-region progression order, the exact location of every map fragment, how to reach the hidden areas like the Haligtree and Farum Azula, and the secret dungeons that hide the game's best loot.

Regions Overview Reference

RegionRecommended LevelKey BossNotable Loot
Limgrave1-30Margit the Fell OmenUchigatana, Bloodhound's Fang
Weeping Peninsula20-35Leonine MisbegottenGolden Scarab talisman
Caelid50-80Starscourge RadahnMoonveil, Meteorite Staff
Liurnia40-60RennalaDark Moon Greatsword
Altus Plateau60-90Godskin NobleBlasphemous Blade

Region Deep Dive

S

Limgrave

Starter Region

Where every Tarnished begins their journey

What's ThereLimgrave is the game's opening region — a rolling green landscape dotted with ruins, caves and the Stormveil Castle in the north. It contains the Church of Elleh merchant, the Gatefront Ruins where you get Torrent, the Mistwood forest and the Deathtouched Catacombs with the Uchigatana. The region is gentle enough to explore at level 1-30.
Key Bosses & LootMargit the Fell Omen guards Stormveil, and the optional Tree Sentinel patrols the opening area. Key loot includes the Uchigatana from the Deathtouched Catacombs, the Bloodhound's Fang from the evergaol, and the flask upgrades from the Third Church of Marika. Limgrave is also where the game teaches you the exploration loop that carries through the whole game.
A

Caelid

High Risk

The scarlet-rot wasteland of dragons

What's ThereCaelid is a brutal scarlet-rot wasteland filled with giant dogs, crow-men, dragons and the Starscourge Radahn festival at Redmane Castle. It is the source of Moonveil (Gael Tunnel), the Meteorite Staff, and the Abandoned Cave with the Gold Scarab talisman. The region is brutally hard below level 50-60, so most players visit it mid-game.
Key Bosses & LootRadahn is the region's centerpiece and a required shardbearer for the DLC access. The sleeping Great Wyrm Greyoll offers a massive early rune payout. Caelid's key loot — Moonveil, the Meteorite Staff and the Gold Scarab — makes it one of the highest-value regions to visit, even briefly, once you are strong enough to survive the trip.
A

Liurnia of the Lakes

Magic Hub

The misty lake region of sorcerers

What's ThereLiurnia is a vast, misty lake region dominated by Raya Lucaria Academy, the game's magic university. It is home to the Caria Manor, the underground Ainsel and Siofra rivers, and the Albinauric Village with the Haligtree Secret Medallion half. The region is a treasure trove for Intelligence builds, with dozens of sorceries and staves to collect.
Key Bosses & LootRennala, Queen of the Full Moon rules Raya Lucaria, and her defeat enables respecs. The region's most famous reward is the Dark Moon Greatsword at the end of Ranni's questline. Liurnia also hides the Moonveil's staff companion weapons and several key talismans — it is the single best region for magic-oriented players.
A

Altus Plateau

Golden Path

The golden highlands before the capital

What's ThereThe Altus Plateau is a golden, elevated region reached via the Grand Lift of Dectus. It contains the capital Leyndell, the Shaded Castle, the Volcano Manor and the Divine Tower of West Altus. The region is the story's midpoint — it is where the Golden Order's main path truly begins, with some of the game's most iconic landmarks.
Key Bosses & LootThe region is guarded by the Godskin Noble and leads to Morgott in the capital. Key loot includes the Blasphemous Blade from Rykard in Volcano Manor and numerous great talismans. The Altus Plateau is also where you find the second half of the Dectus Medallion if you took the alternative Ruin-Strewn Precipice route.
B

Underground & Eternal Cities

Hidden

The Siofra, Ainsel and the Eternal Cities

What's ThereBeneath the surface lie the underground river valleys of Siofra and Ainsel, leading to the Eternal Cities of Nokron and Nokstella and the Lake of Rot. These dark, beautiful areas are packed with unique enemies, spirit springs and the game's most atmospheric moments — including the Ancestor Spirit boss and the path toward Ranni's quest.
Key Bosses & LootThe Eternal Cities hold the Mimic Tear boss and the Black Knife, while Siofra contains the Ancestor Spirit. The underground is essential for completing Ranni's questline and reaching the Moonlight Altar. Its unusual lighting and vertical exploration make it one of the most memorable areas — and one that many players discover only late in their playthrough.

Core Mechanics

ELDEN RING's world is structured as a series of distinct regions connected by paths, lifts and hidden passages, each gated by a recommended level and a boss that guards the way forward. The map is the game's most important navigation tool — you reveal each region's map by finding its map fragment on an obelisk, typically located on a road or a high point in the region. Sites of Grace act as fast-travel beacons and are often placed at major landmarks, so unlocking them doubles as exploration. Several regions are reached through non-obvious routes: the Altus Plateau via the Grand Lift of Dectus (needing two halves of a medallion) or the Ruin-Strewn Precipice; the underground Eternal Cities via wells and tunnels in Siofra and Ainsel; the Mountaintops via the Grand Lift of Rold after defeating Morgott; and the Haligtree and Farum Azula through specific quest progress. Each region also hides optional dungeons — catacombs, caves, tunnels and evergaols — that contain upgrade materials, talismans and unique weapons.

Advantages

The locations section gives you a mental map of the entire game before you set foot in it. Instead of wandering into Caelid at level 15 and wondering why everything one-shots you, the recommended-level table tells you exactly when each region is fair. The region-by-region breakdown explains how to reach every area — including the hidden ones like the Haligtree and the underground cities that many players miss entirely — and where to find the map fragments that make navigation possible. The section also highlights the best loot in each region, so your detours are never wasted: you know before entering Caelid that Moonveil and the Meteorite Staff are waiting there, and before Liurnia that Ranni's questline leads to the Dark Moon Greatsword. For exploration-focused players, this turns a daunting open world into a guided tour.

Challenges

The main weakness of a region guide for a game like ELDEN RING is that the game deliberately obscures its geography, and some routes depend on quest progress or obscure items — the Haligtree requires finding two Secret Medallion halves and using the Grand Lift of the Rold with them, and Farum Azula can only be reached at a specific story moment. These prerequisites are easy to miss, and a guide that skips them can leave you confused about why a path is blocked. Region recommendations are also approximations: a skilled player can clear Caelid at level 40 while a new player might need level 70. Finally, the Switch 2 edition does not change the map itself, so all locations are identical to the original game — this section is a navigation aid, not a source of new Switch 2-specific content.

Frequently Asked Questions

What order should I explore the regions in?+
The natural progression order is Limgrave first, then the Weeping Peninsula to the south before you commit to Stormveil Castle. After the castle, head to Liurnia of the Lakes (level 40-60), then choose between Caelid (50-80) or the Altus Plateau (60-90) — most players do Altus first for the story, then return to Caelid. The Mountaintops and Consecrated Snowfield are late-game (100-130), followed by the Haligtree and Farum Azula (120-150). The underground Eternal Cities and the deep Siofra/Ainsel rivers can be explored at any point from mid-game onward and are worth visiting for the loot.
How do I reach the Haligtree?+
The Haligtree requires two halves of the Haligtree Secret Medallion. The right half is found at the top of the Albinauric Village in Liurnia, and the left half is in the Consecrated Snowfield, found by defeating the boss inside the Yelough Anix Tunnel or near the Apostate Derelict. Once you have both halves, take the Grand Lift of Rold at the end of the Mountaintops, but before going up, toggle the medallion to the secret version in the lift's prompt — this takes you to the Consecrated Snowfield, where the Haligtree entrance and its boss Malenia await.
Where are the map fragments?+
Every main region has a map fragment found on an obelisk, usually on a road or elevated spot: Limgrave's is near the Gatefront ruins, the Weeping Peninsula's is south near Castle Morne's entrance, Liurnia's is in the eastern lake area, Caelid's is on the main road east of the swamp, and Altus's is just past the Grand Lift. The map fragments for the Mountaintops, Consecrated Snowfield and the underground areas are similarly placed on their main routes. Finding the fragment makes that region's map usable — a filled map reveals Sites of Grace, dungeons and landmarks that let you plan your exploration.

Quick Tips

💡

Get the map fragment for every region before exploring it. The blank map is almost useless, and a filled map reveals the Sites of Grace and landmarks that let you plan routes instead of wandering blind. Each fragment sits on an obelisk near the region's main road — grab it as soon as you cross the border.

💡

Explore the optional dungeons even when they are off the main path. Catacombs, caves, tunnels and evergaols hold smithing stones, talismans and unique weapons that no merchant sells, so clearing them as you pass through a region makes your build dramatically stronger and reduces the amount of grinding you need to do later.

💡

Mark anything interesting on your map with a pin. If you see a glowing building, a golden seed tree or a doorway you cannot open yet, drop a map marker so you remember to return when you have the right key item or level. The game will not remind you — your own pins turn the world into a checklist.

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